Playwrighting Tips
assembled by Leo Heska (amateur
playwright)
version: May 12, 2006
Of course you can only learn to write plays by writing them, reading
them, getting them read, getting them performed (if you happen to
be so fortunate!), learning what worked and what didn't, and repeating
the process. But if you have written other things, like stories
or poetry, and want to try your hand at a play, there are special
"tips" to keep
in mind, that you may not have already learned by writing stories,
novels, poetry, or sales brochures. Here are some of the tips
I've found useful and interesting - maybe you will, too.
Good luck and good writing!
First Principle (of all writing): Write To Your Audience
This famous
"first principle" applies to all writing, whether technical,
literary, or
journalistic. Think about who will
be reading (or hearing) your work. Make sure you don't "lose
them" because of wording and style issues.
- Use language and vocabulary that's appropriate to their age and
education
- Don't
talk down to them; don't talk "over their heads", either.
- Try to include things they'll
like and exclude things they'll hate, be bored by, or won't
understand.
Second Principle (important to playwrights): Write To Your
Cast
There are more people involved in your play than just you and the
audience. The cast matters, too. Keep them in mind.
If you don't, they may not perform your
play. Or, they may perform it badly.
- Think about the role from the actor's point of view.
- Make sure you don't put them in a calm, peaceful love scene
immediately after a vigorous fight scene; they'll be out of breath and
unable to perform.
- Say your lines aloud. Have someone else read them aloud,
if you can get them to do it. Try to spot clumsy wording, lines
that don't "trip off the tongue", things that sound odd or funny when
spoken aloud. You want to make it possible for the actor to do
well.
- You may write characters who don't speak, or who have
very
few lines. But consider giving them more lines than you may think
your story needs. This benefits the actors (actors
like to speak), but it can help your play, too. Non-speaking
actors are usually required to stand as still
as posts so as not to distract from the main action and dialogue.
That
can work for a while, but too many non-speaking actors standing,
sitting, fidgeting, adjusting their posture, or lounging around for too
long, can be a distraction to the audience.
- If you're involved in the production, consider working with the
director; allowing actors to toss in an unexpected "one-off" line, or
allowing a character to improvise a bit. You're not trying to
turn your play into an improvisational workshop. But actors
can sometimes come up with good ideas, lines, and bits. You may
want to
incorporate one. It could break up
monotony, add laughs, improve your play.
What to write about, what to put in, what to leave out
You can write on any subject.
Your play can be set in the past, present or future, though don't
forget that period costumes can be
expensive and/or hard to get.
Try not to cram too much in. Too many events can confuse your
audience. Too many ideas can overwhelm (or bore!) them.
Structure: How to put it together and break it up.
You usually write a stage play with relatively long, solid scenes, but
you may also write them to be swift and fragmentary. Just be
careful not to destroy the overall illusion that the audience is there
to experience.
It is useful to think of a scene as a sequence. One sequence, or
scene, might consist of one line of dialogue. Or it might just
consist of a crucial sound effect.
Vary the pace, length, and setting of scenes. A play which has
five twelve-minute scenes, each set in a living room, is likely to be
less effective than a play which varies its scenes and settings.
If you have no sets, vary the "location" by
varying the sound, light, emotional tone, volume of the actors' voices,
or who is on stage.
Getting started - Opinion 1: Draw in the audience immediately
What you're aiming to do at the
beginning of a play is hit the ground running. You don't want to spend
time introducing, laying the ground work and saying this and that. You
just want to get in there and grab the audience so that the drama is
moving from the very second the play begins. Set up a number of
sub-texts as well as the text. Put in place several running ideas or
themes that will emerge later in the play.
- Mike Walker
One of the golden rules of playwriting is that you must always start
the story as late as possible because that's where the conflict is.
Begin with a crisis.
- Marcy Kahan
Getting started - Opinion 2: Ease them into it
The other point of view is to include just the sort of set-up and
introductory lines that the above quotes recommend against. If
you put in too much of this "setup stuff" your audience will get bored,
feel like you're lecturing or preaching to them, fall asleep, or get up
and leave. But delaying the "big bang" advocated above, and
adding some setup stuff can
- Keep latecomers from missing the big bang.
- Keep latecomers from distracting other audience members from the
big bang.
- let the audience have time to get settled in their seats.
- Give the audience time to forget the argument they had on the way
to the theatre, that mean thing their sister said, and other
distractions.
- Ease them in to the alternate reality that is a play.
Characters: Whom to invite to the party, and what to make
them do
Get to know your characters really well. Each will have their own
individual speech mannerisms. Don't have them all speaking in your tone
of voice.
Establish your characters clearly because you could say that most drama
is about characters in conflict, either with each other or with
life. If there's no conflict, there's no movement (in the
dramatic sense).
Play with the audience's expectations. If they think they're
going to encounter the hero here and the villain there, swap
them. Surprise the audience, but without annoying or outraging
them; you don't want to lose them.
Information for Actors
Maybe you have an idea in your mind's eye about where actors should be
and where they should move, and when. Of course you remembered to
to write all that out, in the form of stage directions, right?
Check again. There's a very good chance you left a lot of this
out. Go back and put 'em in.
Also put in to your script adjectives describing the way in which you
want the line to be said, e.g. "angrily" or "mad", "trying to be
brave", "cheerily".
Do put this stuff in, it can really help actors figure out what to
do. But do not be surprised if your directions don't get
followed. The director and the actors are creative; they may
tinker with your precious work. There's nothing you can do about
it. If the play works, you all get the credit. If it
doesn't, you can blame them for not doing it the way you wrote it.
Dialogue: What to say, what not to say
Good dialogue is not simply a matter of stringing together different
conversations. Every bit of speech must help the plot move in
some direction, increasingly involving the listener as it does. If you
have a problem with a scene, ask yourself - "What is happening at this
point?" If nothing is happening, that may be the problem.
Try fixing it.
In addition to speech and movement, think about sound effects, music,
and something you may not have thought about (but very powerful) -
silence. Silence can convey a variety of things: suspense, anxiety,
tranquility. Pauses also help the audience take in what they have
heard, and help prepare for what happens next.
Be careful when relating things that happen offstage or that happened
"in the past" (from the character's point of view). Though the
audience can't see the characters they don't want to be told what they
are doing in clunky dialogue. Storytelling is a real art and not
all actors can pull it off. Also, the rules for writing a
monologue are special and different; writing one can be a big
challenge. Consider keeping monologues, descriptions, and
anything that can't be "shown" as well as "told" to a minimum.
"Your dialogue shouldn't be - what's
called - too much on the nose. Your characters shouldn't be saying
exactly what they're thinking or you give the actors nothing to play."
- Marcy Kahan
"Try to remember that as far as possible, characters shouldn't actually
answer each other's lines, they should jump off from each other's lines
onto something else, or turn corners or surprise people. This will also
create movement."
- Mike Walker
Thinking in sound
Did you know that when the ancient Greeks went to a play, they didn't
say they were going to "see a play"? The ancient Greeks said "I'm
going to hear a play". Even though we say it the other way, the
sound we experience during a play is at least as important as all the
rest (makeup, lights, sets, action) put together. Think seriously
about the sound of your play. It forms the emotional landscape,
it keeps your audience awake, it's the sea that floats all the other
bits of the play. If you get the sound right, your play can be
great, wonderful, fun, or at least enjoyable. Get it wrong and
the whole play will feel wrong.
Use a variety of sounds to hold the audience's attention and engage
their interest. You can do this by altering the length of
sequences, the number of people speaking, the pace of the dialogue and
location of action.
The contrast between a noisy sequence with a number of voices and
effects, and a quiet passage of interior monologue (the actor thinking
aloud to himself or herself) is very effective. You can also
create a good contrast by alternating between an indoor setting and an
outside setting.
Music is important, but you are likely to face an important limit
here. Few theatres have good sound systems. People are used
to good-quality music, and if you play a beautiful classical piece, or
a famous rock-and-roll song, over tinny loudspeakers, you will not get
the effect you had in mind. Imagine a scene with a character
dancing around the living room, rocking out to a rock and roll song
with a really strong beat. This scene is not likely to work in
most theatres. If the quality of the sound is bad, the scene will
seem ridiculous. It will also seem ridiculous if the sound is
quieter than "very loud". No one would really dance around in the
living room unless the rock song was both loud and "decently rendered".
If you are involved in the production and can arrange for live
musicians, that is a tremendous plus. The authenticity they add
to the performance really improves it. Unfortunately, if you
count on having live musicians, and you play is performed without them,
your play can suffer from their lack.
"I began my play about the future with
an old song because the play turns out to be an elegy for all the
cultural things we've lost by 2099."
- Marcy Kahan
"Music can give an atmosphere to a piece of work. Writers should ask
themselves - how are people going to feel after this play stops? What
are they going to take away with them?"
- Mike Walker
Use sound effects sparingly and effectively. They can be used
functionally (car door slams offstage, car roars away) or to create a
mood, (wolves howling, birds chirping, stream babbling). If used
to excess, sound effects become tedious and pointless.
The most important part of the sound of your play will be created (of
course) by the actors. There is not much you can do to cause them
to produce good sound - this is the major craft of an actor. You
can help somewhat by giving them tips of how you want them to come
across (see above).
But most importantly of all, "think in sound". Always keep the
sound of your play in the forefront of your mind; try to "hear the
lines in your head" as you're writing or reviewing your work.
Check yourself by reading your play aloud. Get friends or helpers
to read your play in an informal "readers theatre" reading.
The Look - Lights, Sets, Costumes, Makeup
First, remember that a play is not a movie. In a movie, the looks
need to be very, very good. Whole crews of people work to ensure
that there's no microphone boom or mop handle in the picture, levels of
liquids in glasses are just right, scenes are perfectly lit with no
unwanted shadows and plenty of highlights.
Plays are far more forgiving. We routinely accept the fact that
audience members seated front and side can see behind the curtains and
flats. People seated in the front rows can see the theater
lights, and notice that the props aren't real. Costumes are often
approximations: some things are just too difficult or expensive
to reproduce exactly. Examples include military uniforms
(especially historical ones) and wedding dresses. Your bride's
wedding dress is very likely to be whatever fits the actress that's
hanging in the back room or the nearest costume shop. Don't
bother specifying it in detail.
Of course you would like your play to look nice. But, when was
the last time you saw a script that included detailed sketches of set
designs, or drawings of faces showing how they should be made up?
Probably never. Even scripts for movies don't include this level
of detail. Like it or not, getting the visual aspects of your
play "just right" is not up to you. Set designers, directors,
stage crew, accountants, and others will determine the final look of
your play.
That doesn't mean you have no say at all. Do mention things like
"comes onstage with mussed hair and smeared makeup, looking
distraught". Describe the sets for each scene in a few sentences
(any more will probably be ignored). Describe what the characters
are wearing, in a sentence or two per character or group ("Sam is in
his dress uniform", "Andrea enters wearing coveralls", "crowd is
dressed mostly in dirty, torn rags"). Those others who will
determine how your play looks to the audience? Help them
out. Give them hints, instructions, guidelines. Then hope
for the best.
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